Fantasy Character wip
Fantasy Character wip
Fantasy Character wip by Epiphany347
Description
Description
Continuing progress on my original fantasy species female character. I've rigged the character, and so far I like the results I'm getting with the armature I made. I need to redo the eyebrows and eye lashes because I had to make edits to the actual mesh and that destroyed the particle system that was producing those, so that's going to be the next thing.
Modeled and Rigged in Blender
Rendered in Cycles
Modeled and Rigged in Blender
Rendered in Cycles
General Info
General Info
Ratings
Category Miscellaneous » Digital Art » 3D Rendering
Date Submitted
Views 243
Favorites... 1
Vote Score 2
Category Miscellaneous » Digital Art » 3D Rendering
Date Submitted
Views 243
Favorites... 1
Vote Score 2
Comments
7
Media 3D modelling
Time Taken
Reference
Media 3D modelling
Time Taken
Reference
Comments
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Tuntun422 on March 4, 2015, 2:09:38 PM
Tuntun422 on
Very impressive.
Epiphany347 on March 4, 2015, 5:54:00 PM
Epiphany347 on
Tuntun422 on March 4, 2015, 11:48:04 PM
Tuntun422 on
Epiphany347 on March 8, 2015, 3:52:46 PM
Epiphany347 on
Tuntun422 on March 9, 2015, 9:05:18 PM
Tuntun422 on
Epiphany347 on March 10, 2015, 6:52:33 AM
Epiphany347 on
Well that depends on what you hope to achieve with the 3D software in the long run. For instance, if it's just something you intend to do as a hobby or as freelance, then I say go with Blender. Blender is free, open source, and has a huge online user community, so if there's a problem your having with the software or want to learn how to do something, you can always turn to them for answers. They're also constantly updating it and making improvements to it, so it's just as viable a software as most commercial programs.
Now if you plan to do more commercial work and work in a studio system, I'd say go with Maya. Maya is an industry standard for a lot of studios and is leading the way in terms of animation and special effects in film. It's a safe bet that if you intend to join a company that does 3D work, 9 times out of 10, they'll be using Maya. Now that said Maya is over $3500 dollars so it's not cheap, however, they do have pay as you go plans, and if your a student you can get a student version for free. You just wont be able to use the student version for commercial projects. Also I think the student license only lasts 3 years so you have limited use period for it.
Now all that said, there's no reason you cant learn both, and neither is better than the other in terms of what you can produce. It just depends on which is the better tool for you personally to get the job done. I primarily use blender for all my modeling and rendering because I feel it's more artist friendly in terms of its workflow. Maya is definitely more for technical artists, and has a very linear kind of workflow. Plus once you learn the basics of modeling, rendering, and animation, it's pretty easy to jump from one program to another, although learning a new set of keyboard shortcuts can be a pain sometimes.
I hope that helps. Let me know what you decide, and what you work on.
Now if you plan to do more commercial work and work in a studio system, I'd say go with Maya. Maya is an industry standard for a lot of studios and is leading the way in terms of animation and special effects in film. It's a safe bet that if you intend to join a company that does 3D work, 9 times out of 10, they'll be using Maya. Now that said Maya is over $3500 dollars so it's not cheap, however, they do have pay as you go plans, and if your a student you can get a student version for free. You just wont be able to use the student version for commercial projects. Also I think the student license only lasts 3 years so you have limited use period for it.
Now all that said, there's no reason you cant learn both, and neither is better than the other in terms of what you can produce. It just depends on which is the better tool for you personally to get the job done. I primarily use blender for all my modeling and rendering because I feel it's more artist friendly in terms of its workflow. Maya is definitely more for technical artists, and has a very linear kind of workflow. Plus once you learn the basics of modeling, rendering, and animation, it's pretty easy to jump from one program to another, although learning a new set of keyboard shortcuts can be a pain sometimes.
I hope that helps. Let me know what you decide, and what you work on.
Tuntun422 on December 14, 2016, 7:25:51 AM
Tuntun422 on