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Chapter 14 - Arcanine

The title Got info from pokemon wikia.com and bulbapedia.bulbagarden.net

Chapter 14 - Arcanine

Chapter 14 - Arcanine
Info:

Arcanine have the abilities Flash Fire or Intimidate. Flash Fire activates when the user is hit with a fire-type move, allowing the user to become immune to fire damage, and raise the damage on any of its fire-type attacks. Intimidate will lower an opponents attack stat by one in battle. Arcanine is one of the fastest Pokémon in the world. It is said that it can travel up to 6200 miles in one day and night. Arcanine can also carry its trainer on its back and scout the seven-seas in less than 3 days. It can learn powerful attacks like Flare Blitz, ExtremeSpeed, and Thunder Fang.

Generation IV Other generations:
I - II - III - V


Level Move Type Cat. Pwr. Acc. PP S. Contest Appeal
Start Thunder Fang Electric Physical 65 95% 15 Smart 2 ♥♥
Start Bite Dark Physical 60 100% 25 Tough 3 ♥♥♥
Start Odor Sleuth Normal Status — —% 40 Smart 1 ♥
Start Roar Normal Status — 100% 20 Cool 2 ♥♥
Start Fire Fang Fire Physical 65 95% 15 Beauty 3 ♥♥♥
39 ExtremeSpeed Normal Physical 80 100% 5 Cool 2 ♥♥
A level of "Start" indicates a move that will be known by a Arcanine obtained at level 1 in Generation IV
Bold indicates a move that gets STAB when used by Arcanine
Italic indicates a move that gets STAB only when used by an evolution of Arcanine
Click on the generation numbers at the top to see level-up moves from other generations


By TM/HMGeneration IV Other generations:
I - II - III - V


TM Move Type Cat. Pwr. Acc. PP S. Contest Appeal
TM05 Roar Normal Status — 100% 20 Cool 2 ♥♥
TM06 Toxic Poison Status — 85% 10 Smart 2 ♥♥
TM10 Hidden Power Normal Special — 100% 15 Smart 1 ♥
TM11 Sunny Day Fire Status — —% 5 Beauty 2 ♥♥
TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
TM17 Protect Normal Status — —% 10 Cute 0
TM21 Frustration Normal Physical — 100% 20 Cute 2 ♥♥
TM22 SolarBeam Grass Special 120 100% 10 Cool 1 ♥
TM23 Iron Tail Steel Physical 100 75% 15 Cool 2 ♥♥
TM27 Return Normal Physical — 100% 20 Cute 2 ♥♥
TM28 Dig Ground Physical 80 100% 10 Smart 1 ♥
TM32 Double Team Normal Status — —% 15 Cool 2 ♥♥
TM35 Flamethrower Fire Special 95 100% 15 Beauty 2 ♥♥
TM38 Fire Blast Fire Special 120 85% 5 Beauty 2 ♥♥
TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
TM44 Rest Psychic Status — —% 10 Cute 0
TM45 Attract Normal Status — 100% 15 Cute 2 ♥♥
TM46 Thief Dark Physical 40 100% 10 Tough 0
TM50 Overheat Fire Special 140 90% 5 Beauty 2 ♥♥
TM58 Endure Normal Status — —% 10 Tough 2 ♥♥
TM59 Dragon Pulse Dragon Special 90 100% 10 Smart 2 ♥♥
TM61 Will-O-Wisp Fire Status — 75% 15 Beauty 2 ♥♥
TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
TM78 Captivate Normal Status — 100% 20 Beauty 2 ♥♥
TM82 Sleep Talk Normal Status — —% 10 Cute 3 ♥♥♥
TM83 Natural Gift Normal Physical — 100% 15 Cool 2 ♥♥
TM87 Swagger Normal Status — 90% 15 Cute 2 ♥♥
TM90 Substitute Normal Status — —% 10 Smart 1 ♥
HM04 Strength Normal Physical 80 100% 15 Tough 3 ♥♥♥
HM06 Rock Smash Fighting Physical 40 100% 15 Tough 2 ♥♥
HM08 Rock Climb Normal Physical 90 85% 20 Cool 2 ♥♥
Bold indicates a move that gets STAB when used by Arcanine
Italic indicates a move that gets STAB only when used by an evolution of Arcanine
Click on the generation numbers at the top to see TM moves from other generations


By breedingGeneration IV Other generations:
II - III - V


Father Move Type Cat. Pwr. Acc. PP S. Contest Appeal
Body Slam Normal Physical 85 100% 15 Tough 3 ♥♥♥



Crunch Dark Physical 80 100% 15 Tough 2 ♥♥


Double-Edge Normal Physical 120 100% 15 Tough 0

Fire Spin Fire Special 15 70% 15 Beauty 0

Flare Blitz Fire Physical 120 100% 15 Smart 2 ♥♥
Heat Wave Fire Special 100 90% 10 Beauty 2 ♥♥

Howl Normal Status — —% 40 Cool 0
Morning SunHGSS Normal Status — —% 5 Beauty 0
Safeguard Normal Status — —% 25 Beauty 2 ♥♥

Thrash Normal Physical 90 100% 20 Tough 2 ♥♥
Moves marked with an asterisk (*) must be chain bred onto Arcanine in Generation IV
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Arcanine in that game.
Bold indicates a move that gets STAB when used by Arcanine
Italic indicates a move that gets STAB only when used by an evolution of Arcanine
Click on the generation numbers at the top to see Egg moves from other generations


By tutoringGeneration IV Other generations:
II - III - V


Game Move Type Cat. Pwr. Acc. PP S. Contest Appeal
D P Pt HG SS Headbutt Normal Physical 70 100% 15 Tough 3 ♥♥♥
D P Pt HG SS Heat Wave Fire Special 100 90% 10 Beauty 2 ♥♥
D P Pt HG SS Helping Hand Normal Status — —% 20 Smart 1 ♥
D P Pt HG SS Iron Head Steel Physical 80 100% 15 Tough 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
A black abbreviation in a colored box indicates that Arcanine can be tutored the move in that game
A colored abbreviation in a white box indicates that Arcanine cannot be tutored the move in that game
Bold indicates a move that gets STAB when used by Arcanine
Italic indicates a move that gets STAB only when used by an evolution of Arcanine
Click on the generation numbers at the top to see move tutor moves from other generations


By a prior evolutionGeneration IV Other generations:
I - II - III - V


Stage Move Type Cat. Pwr. Acc. PP S. Contest Appeal
Ember Fire Special 40 100% 25 Beauty 3 ♥♥♥
Leer Normal Status — 100% 30 Cool 2 ♥♥
Helping HandDP Normal Status — —% 20 Smart 1 ♥
Flame Wheel Fire Physical 60 100% 25 Beauty 2 ♥♥
Reversal Fighting Physical — 100% 15 Cool 2 ♥♥
Take Down Normal Physical 90 85% 20 Tough 3 ♥♥♥
Agility Psychic Status — —% 30 Cool 2 ♥♥
Bold indicates a move that gets STAB when used by Arcanine
Italic indicates a move that gets STAB only when used by an evolution of Arcanine
Click on the generation numbers at the top to see moves from other generations


By eventsGeneration IV Other generations:
I - II - III - V


Event Move Type Cat. Pwr. Acc. PP S. Contest Appeal
Battle Series 2009 Arcanine Crunch Dark Physical 80 100% 15 Tough 2 ♥♥
Battle Series 2009 Arcanine Flare Blitz Fire Physical 120 100% 15 Smart 2 ♥♥
A superscript level indicates that Arcanine can learn this move normally in Generation IV at that level
Bold indicates a move that gets STAB when used by Arcanine
Italic indicates a move that gets STAB only when used by an evolution of Arcanine
Click on the generation numbers at the top to see event moves from other generations

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